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Command Reference

Browse all available voice commands. Click any command to see example phrases and parameters.

42 commands across 3 categories
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Tips & Tricks

  • All distances in Unreal Engine are in centimeters. Say "2 meters" and Wispli converts to 200 units.
  • Z is up, X is forward, Y is right in Unreal Engine.
  • You can chain commands: "add a cube and move it up 1 meter"
  • Colors by name: red, green, blue, yellow, orange, purple, warm, cool, white, pink, cyan
  • Folder names are auto-converted to PascalCase (no spaces)
  • Say "create convention folders" to set up a standard UE project structure: Blueprints, Maps, Materials, Meshes, Effects, Textures, Audio, Animation
  • Say "fix asset naming" to auto-add correct prefixes (SM_, T_, M_, etc.) to selected assets
  • 16 folder colors available: red, dark_red, blue, light_blue, green, dark_green, yellow, orange, purple, pink, cyan, teal, brown, gray, white, gold
  • Create assets by voice: Blueprints (BP_), Materials (M_), DataTables (DT_), Enums (E_), Structs (S_), Widget Blueprints (WBP_)
  • Select a folder in the content browser, then say "color it blue" — Wispli detects your selection
  • Use spawn patterns for bulk placement: "place 8 lights in a circle", "scatter 20 cubes", "3x3 grid of spheres", "stack 5 cubes"
  • Spawn patterns support both meshes and lights — say "different colors" or "colorful" to get varied light colors automatically
  • Objects spawn where your camera is looking — no need to specify coordinates. Say "here" or just describe the pattern
  • Patterns support orientation: "vertical circle" spawns on the XZ plane (wall), default is horizontal (floor)
  • Select a material and say "setup standard parameters" to add BaseColor, Metallic, and Roughness nodes auto-wired
  • Create material instances by voice: select a material and say "create 3 instances from this material"
  • Change material instance values: select MI(s) and say "set metallic to 0.8" or "change base color to red"
  • Select a mesh in the content browser and say "spawn the selected mesh" to place it in the scene
  • "Delete all cubes" works via command chaining — Wispli auto-selects matching actors then deletes them

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